|
INDUSTRY NEWS |
Banff, Alberta, Canada, June 27, 2003 |
Father of MP3: For My Next Trick... Unlimited Virtual Audio Channels!
Karlheinz Brandenburger. Fraunhofer Institut Integrierte Schaltungen
(IIS).
These names may not strike a chord with you right away, but they have
undoubtedly had an influence on your experience of audio and music.
Karlheinz Brandenburger is a leading researcher in audio technology,
and head of the Fraunhofer
IIS. He's also known as "the father of MP3." Under his leadership,
the Fraunhofer Institut developed the MP3 audio encoding format that has
transformed the music and audio industries over the past 10 years.
Whether you love or hate the consequences of that revolutionary research,
there's no denying its transforming impact.
And now they're at it again - except that this time, the research is
leading in the opposite direction on the audio quality scale.

Hundreds of low-cost, full-range speakers create
an unlimited number of apparent channels and audio point sources in the
Wavefield Synthesis demonstration at the AES/Banff International Conference
on Multichannel Audio
One of the most prominent topics at the Audio Engineering Society's International
Conference on Multichannel Audio taking place in Banff, Canada - as well
as the most compelling practical demonstration - is Wavefield Synthesis.
Along with Mr. Brandenburger and Fraunhofer IIS, practical Wavefield
Synthesis (WFS) has been developed by a European research consortium called
Carrouso, with participation by Studer, France Telecom, and several other
research facilities, including France's IRCAM, Delft University (The Netherlands)
and the Institute for Broadcast Technology (IRT, Germany).
Briefly explained, WFS makes it possible to create and control an audio
soundfield in which the "sweet spot" (the area where the apparent
spatial representation of the audio being reproduced is ideal) is practically
the entire room. It can be applied to rooms of pretty well any size, so
the technology can be used in movie theaters, concert halls, or living
rooms.
WFS doesn't just deliver an enormous "sweet region." It also
provides a spatial image of very high resolution and stability, and allows
audio engineers and producers to manipulate the placement of sounds with
unlimited flexibility.
So for instance, you might decide to simulate 2 speakers placed in the
normal stereo system L/R configuration in a WFS room, and re-create playback
of a regular 2-channel recording. Or you could simulate a 5-channel surround
system, by placing virtual speakers appropriately. Or a 100-channel surround
system!
Wherever you stand (or sit) in the listening area, the "left"
and "right" or "front" and "rear" audio
signals will appear to be in the correct position for optimal listening.
But this only scratches the surface of the possibilities of WFS. Why
bother emulating loudspeaker setups, when you can simply mix your music
in WFS? In other words, place the various instruments, effects and elements
of a multitrack recording in "virtual pan spots" throughout
the listening space.
This may sound like wishful thinking, but the amazing thing about WFS
is that it actually works, exactly as described. The audio professionals
attending the AES Banff conference have been able to hear for themselves
that Wavefield sounds great. The potential appears to be unlimited.
In the context of multichannel technology, WFS effectively eliminates
the discussion of "how many channels are enough" by putting
an unlimited number of channels into play (although the analogy to "channels"
isn't really appropriate).
Let's put it this way: if Wavefield Synthesis becomes practical - and
it may become practical in as little as a few years - the jump from 5.1
surround to WFS will be at least as dramatic as the jump from 2-channel
stereo to 5.1 surround. I'd say quite a lot more dramatic.
Now here's the problem. WFS requires massive number of loudspeakers.
The system installed for demo at AES Banff (see photo) involved about
200 drivers, arranged in panels containing 8 two-way speaker systems and
8 50W amplifiers each. Ideally, the speakers encircle the listening area
completely.
WFS technology depends on this concept of an array of closely-spaced
loudspeakers. It also requires a great deal of digital signal processing
power to perform "convolution" of the audio signals with appropriate
filters that create the virtual spatial representation.
The computer processing requirement is much less of a practical concern
than the quantity of loudspeakers involved.
Karlheinz Brandenburger has no qualms about the practicality of Wavefield
Synthesis. For applications in movie houses, it's already here. A theater
in Ilmenau, Germany is already in operation with a fully-functioning WFS
sound system (89 seats, 24 WFS panels with a total of 192 speakers), and
more cinema and live-performance theaters, in Germany and elsewhere, will
be equipped with WFS later this year.
For the home? Well, WFS speaker arrays work just fine as flat panels,
they can be architecturally integrated with living spaces in any number
of ways. WFS doesn't require exotic or costly speakers, just ordinary
low-cost full-range drivers (and presumably a subwoofer or two to handle
the bottom end). So it may not be too far-fetched to imagine WFS in the
home.
So heads up, audiophiles and home theater installers: start thinking
about re-configuring your listening spaces to accommodate a truly "surround"
loudspeaker technology. When it arrives, WFS audio for the home will be
stunning.
The AES 24th International Conference Multichannel Audio: The New
Reality continues
in Banff through Saturday (June 28, 2003).
Kevin Elliott
AES
24th International Conference: Multichannel Audio
Fraunhofer
IIS Web Site
|